August Lenz's goal on 14 November 1943 secured Dortmund's first ever victory against Schalke. Schalke dominated the early meetings, winning 14 matches, and losing only once, with one match played to a draw. Schalke was the most successful German club of the era, six of the club's to date seven German Championships and one Cup victory date back to the years of 1933 to 1945. With the creation of the Gauliga in 1936, Dortmund developed its intense rivalry with Schalke. The two teams did not meet again until the creation of the Gauliga in 1936. Schalke won all three matches played in the years 1925–1927. The Schalker Kreisel (literally: "Schalke spinning top") was born. Schalke's style of play at the time was described by a newspaper of the era as a "wandering ball from man to man" in a series of short, flat passes. The rivalry began with a 4–2 Schalke victory on. But man, it'd be great fun if they actually did that extra mile.ĭamn, now you got me hoping for games in those mega-structures.Fans of Schalke 04 at home in the Veltins-Arena in Gelsenkirchen 1925–1936: The beginning Nihei has this part were the structure is almost alive, it's a hive of a kind. Example, it lack any kind of swarm basically rebuilding as you destroy or those kind of things. I'm nitpicking a bit, but I just think it's not digging really Nihei's works. I'd love to see more (possibly Nihei) inspired mega-structures in games tho. In the way, it doesn't try to radiate power in and of itself. Nihei's works always felt a bit beyond that for me. Brutalist architecture may now be has-been, but it's a very well known style. Or, as said in the article, "brutalist" fits well too. Would love to see more games with that "abandoned mega-architecture" style. Quoting: riidomVisuals remind me a bit of Nihei's "Blame!". Besiege issue on that was that installing mods, at least when I tried, was simply proton or nothing. Unlike Besiege, it may be really complete even without mods, or at least I hope so. But at the same time, I fear it fall into the Besiege issue for me: great fun for a bit, then it fall off the radar. It remind me why I'm so pissed at that German teacher that tore off my will to learn German. They did send over an advanced key for the upcoming demo, which appeared to work with Proton but it has a few videos that didn't play. Although the upcoming demo and Early Access builds will not. Over email, the developer sent word that "Linux and Steam Deck are officially planned for the Full Release". TURNAROUND GIF CAM Create your own perfectly looping turnarounds of the mayhem you cause! Apply filters to change the vibe of your photography. Freeze or slow down time to get the perfect shot of the destruction you just caused. PHOTO MODE Take a free camera flying to get the best composition. Try to fryyour GPU with 1000 Lasers at once. Play around with parts you haven't unlocked yet. SANDBOX Try out new patterns of building stuff. You can always return to a stage to try to destroy a higher percentage of it, or do it in less moves. You will unlock new parts the further you progress, and every world comes with it's own special environmental mechanic. You will start each stage with a limited set of parts and you will need to find a strategy on how to use them to destroy all main target blocks. Accept Cookies & Show Direct LinkĬOMPLEX DESTRUCTION SYSTEM Simulated statics, thousands of little particles of debris, whole chunks of targets flying into the abyss – with little to no framerate spikes.ĬAMPAIGN Five worlds with seven stages each, every stage a hand-crafted destructible cityscape. YouTube videos require cookies, you must accept their cookies to view.
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